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Rhino for mac grid does not displayhelp
Rhino for mac grid does not displayhelp












Rotate H – Rotates the environment sphere horizontally.įlip H – Flips the environment sphere horizontally. Mapping – Specifies the type and shape of the texture.Īngular Cubic Spherical Mirror Ball Screen This can be used to avoid seams in-between non-tileable repeated textures. The option cuts the texture in the half flipping one side vertically or horizontally. Mirror U/V – Mirrors the texture in the U and V direction separately. Default color is found in Parameters > Color Manipulation. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. Tile U/V – Tiles the texture in the U and V direction. Rotate – Rotates the texture (in degrees). Offset U/V – Controls the texture offset in the U and V direction. Repeat U/V – Determines how many times the texture is repeated in the 0 to 1 UV square. A value of 1 takes the first available channel. UV Channel/Set– Specifies the index of the mapping channel data to use. Mapping Source – The texture uses an external UV placement source. Environment – This mode is applicable if the map is connected to an Environment slot or a Dome light. Type – Controls how the texture is positioned on the geometry.ĢD (UV Channel) – The texture uses the object UV coordinates. In case the map is not tiled, specifies a default color that is used outside the texture square. A texture map can be assigned here.ĭefault Color – Specifies a default color used for polygons with no valid UVs. A texture map can be assigned here.Ĭolor Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. Invert Texture – Inverts the RGB texture values.Īlpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.Ĭolor Gain – Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here. For more information, see the U Width and V Width example below. V Width – Controls the vertical line width. U Width – Controls the horizontal line width. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.Ĭolor Fill – Specifies the grid fill's color or texture. Color Line – Specifies the grid line's color or texture.














Rhino for mac grid does not displayhelp